Synthesis
Combine 9 items of the same grade and type. The result grade is rolled from the odds below; the result level comes from the recipe's level window.
Item type
Input grade
Recipe tier
Result grade odds
Uncommon
Grade up95.24%
Rare
Great success4.76%
Odds depend only on the input grade. A fail keeps the input grade.
Recipes (Tier 1)
Each recipe consumes 9 items of the same grade and type.
| Result level | Min avg level | Min tier |
|---|---|---|
| Lv 1 | 1 | 1 |
| Lv 1-5 | 2 | 1 |
| Lv 1-10 | 5 | 1 |
| Lv 5-10 | 6 | 1 |
Result item pools
Number of distinct items the roll can produce, by result grade and item level.
| Item level | Uncommon | Rare |
|---|---|---|
| Lv 1 | 16 | 16 |
| Lv 5 | 12 | 12 |
| Lv 10 | 12 | 12 |
All values are read from the datamined game tables (grade ladder weights plus the synthesis recipe and drop tables) and match the in-game cube screen.