Priest
DLCA holy healer who supports allies with restoration magic.
Base Stats
- Attack Damage
- 1
- Attack Speed
- 90%
- Cast Speed
- 100%
- Crit Chance
- 2%
- Crit Damage
- 1.4×
- Max HP
- 95
- Armor
- 30
- Cooldown Reduction
- 0%
- Move Speed
- 700
Derived Metrics
Estimated DPS
0.91
Formula: ATK × (AtkSpd / 100) × (1 + CritChance × (CritDmg − 1))
= 1 × (90/100) × (1 + 2.0% × (1.40× − 1))
Effective HP (Physical)
135.7
Formula: MaxHP / (1 − Armor / 100)
= 95 / (1 − 30/100) — assumes armor is flat % physical damage reduction
Active Skills (6)
Restore one ally's HP by an amount equal to 1~2.8% of their maximum HP.
A blessing active while equipped. Increases attack damage of self and nearby party members by 5~14%.
Imbue your scepter with divine lightning. For the duration, attacks deal 43~79% lightning area damage.
Deploy a holy sanctuary across the battlefield. For the duration, all allies inside regenerate 300~1,920 HP per second.
A blessing active while equipped. Increases elemental resistance of self and nearby party members by 10~55.
Revive a fallen party member with 3~7.5% of their max HP.
Skill Tree
Grouped by tier — each tier unlocks when the required points are allocated in prior tiers.
Active Skills in this tier
Passive Nodes in this tier
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